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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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3dvect39
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material.inc
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Text File
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1994-10-30
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3KB
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79 lines
# This is a comment
# There must be 5 fields in each assigned texture!! Textures do not have
# to be capitals, I only did it that way because it looked nice. Do not
# use punctuation in your texture names. Material names can be as long
# as ACAD will allow. The keyword RND will generate a random number
# between 0 and 255. There is no need to add 3 extra words if the shade
# option is used - it will be done automatically! Colons allow extra
# text or data to be concatenated to the end of the line.
CONSTANT 0,0,0,colour0,0
#SHADED 0,shade,0,colour1,0
SINE 0,wavey,0,colour2+rnd/16,0
BOTHSIDES both,0,0,colour3,0
BOTHSHADE both,shade,0,colour4,0
DOUBLESIDED double,0,0,colour5a,colour5b
DOUBLESHADE double,shade,shade,colour6a,colour6b
1SHADE2SINE 0,shade,wavey,colour7a,colour7b
1SINE2SHADE 0,wavey,shade,colour8a,colour8b
2SINE double,wavey,wavey,colour9a,colour9b
AUTOSHADE auto_s,0,0,colour0,0
HIBITMAP himap:,0,5,5
LOBITMAP lomap:,0,5,5
SHADESTONE 0,shade+stone,0,colour,0
STONE 0,auto_s+stone,0,0,0
MESH 0,mesh,0,colour,0
SAMPLESIDE this is,an example,of what,you can,do!
#Add your own textures. Then name the ACAD layers to those textures and viola!
#These are example textures for the AUTO1.DWG shape
FACES 0,shade,0,16,0
MIDDLE 0,shade,0,48,0
OTHEREND 0,shade,0,32,0
#Materials examples for REND386 .PLG files
0_x11FF 0,shade,0,16,0
0_x22AA 0,shade,0,48,0
#Isn't this materials file cool? Send me a postcard.
2_LEGR 0,auto_s,0,48,0
3_LEGL 0,auto_s,0,48,0
7_SHOULDERL 0,auto_s,0,48,0
A_BOXL 0,auto_s,0,48,0
9_BOXR 0,auto_s,0,48,0
8_SHOULDERR 0,auto_s,0,48,0
6_SLABBOTTOM 0,auto_s,0,48,0
0_BODYL 0,auto_s,0,48,0
1_BODYR 0,auto_s,0,48,0
4_SLABTOP 0,auto_s,0,48,0
5_SLABMIDDLE 0,auto_s,0,48,0
B_MIDBOX 0,auto_s,0,48,0
C_HEAD 0,auto_s,0,48,0
C_LIGHT 0,auto_s,0,48,0
C_NOSE 0,auto_s,0,46,0
#Lettering, VECTOR SCUM
FRONT 0,auto_s,0,32,0
#Space Ships for GAME
SHADED 0,shade+stone,0,0,0
BOTTOM 0,shade,0,32,0
WINDOW 0,wavey,0,64+rnd/16,0
ENGINE 0,wavey,0,96,0
SHIELD_R both,glenz+shade,0,1,0
SHIELD_F both,glenz+shade+inverse,0,1,0
SPOKE1 0,shade,0,spoke1,0
RIMINSIDE 0,shade,0,riminside,0
RIMSIDEWALL1 0,shade,0,riminsidewall1,0
RIMSIDEWALL2 0,shade,0,riminsidewall2,0
RIMSIDEWALLBACK 0,shade,0,back,0
TIRETREAD 0,shade,0,tiretread,0
CENTERHUB 0,shade,0,centerhub,0
GLENZ1 both,glenz+shade,0,1,0
GLENZ2 both,glenz+shade,0,1,0